Kathryn Lawes: Creative Box

Ambitious graphic designer and illustrator, Kathryn Lawes, like many young artists, dreams of having her own design company. However, it is a competitive world, and starting small is the only way to go. Having earned a degree in Graphic Design after three years of study at Portsmouth University, Kathryn has proven her desire to create by taking on the odd commission brief.

When starting up as a freelancer, it is very difficult to earn enough money to live on, therefore ex-students often end up in dead-end jobs whilst they try to get themselves known in the world of their desired profession. Kathryn, however, has been particularly lucky in landing herself a job at an architecture company, Thrive Architects. This may not involve the style of design and illustration she ultimately wants to be working on, but it provides the opportunity to develop her skills. And, at the end of the day, it is the vital experience that graphic design companies or prospective clients are on the lookout for.

D17474745_10154646198504387_67877695_nuring the limited spare time available, Kathryn also takes on freelance commissions. She has worked on branding jobs, produced children’s picture books, and has also branched out into mural painting. But, the thing she enjoys most is drawing and illustration. As a child, Kathryn was asked what she wanted to be when she grew up, and she said “an illustrator”! And, now it appears her childhood ambition could actually turn into a reality.

“I love to bring a story to life,” Kathryn explains. Using mainly watercolours and pen, Kathryn’s illustrations lend themselves towards children, the soft colours and smoothness of the final outcomes being particularly attractive to young minds. With already one in print, Kathryn is currently working on a second book based on the Six Behaviour Strands used by the client, the Primary Behaviour Service (PBS). Rather than focusing on National Curriculum subjects such as Maths, English and Science, PBS concentrates on six areas: Focus, Independence, Resilience, Respect, Boundaries and Self-Regulation.

The first book in the PBS series is titled It’s Just Too Noisy, and teaches children about how to focus. Using her favoured illustration style, Kathryn introduces Barney, a rabbit who wants to relax and read his book. However, each time Barney settles down to read, he is distracted by loud noises. Unlike traditional stories, It’s Just Too Noisy invites children to engage with the story and its conclusion by deciding what Barney should do next. A choice of two actions leads to contrasting scenarios, thus educating children about the more appropriate ways of reacting in difficult situations.

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Kathryn’s love of children’s illustration stems from her own childhood.

My biggest inspirations are my Mum and Walt Disney. When I was little, my Mum would use up old tiny pots of paint by painting on my furniture various characters from Disney films. I remember having a big white toy box with some of the puppies from 101 Dalmations on, which I loved! I have always loved the Disney hand-drawn style animation illustrations, and I guess this is what fueled my desire to draw as well.

Alongside her decorated furniture, Kathryn’s strongest art-related memory is winning a design competition whilst at Primary school. The task was to create an advert and logo to promote Walk to School week, and Kathryn’s illustration of a book bag with legs landed her with first prize. Embedded in her memory is the day the Mayor of Havering personally congratulated her on her winning entry. “… a huge car with little flags at the front pulled up … a very important man got out of the car and then he came and told me how brilliant my work was! ”

83As an illustrator, Kathryn does not only concentrate on child-targetted artwork. One of her favourite pieces of work to date is an illustration of a classic racing car. Inspired by the vehicles on display at Santa Pod Raceway, Kathryn has created a small series of vehicle illustrations, including a few as commissions. However, it is her first attempt at this new genre that Kathryn is most proud of.

Taking her illustration skills to new levels, Kathryn has recently added mural design to her repertoire, charging reasonable prices for beautiful wall art. Like any professional designer, Kathryn liaises with the client to make sure the outcome is exactly what they want but also employs her artistic eye to suggest the best method of achieving their wishes.

Thanks to her childhood fascination with Disney films, Kathryn is expert at replicating the original Disney characters and has often incorporated these into wall murals. Whilst cartoons are popular for children’s bedrooms, Kathryn is also skilled in typography, and faultlessly applies words or quotes to the layout. Details, including prices, can be found on Kathryn’s Creative Box website.

Kathryn’s dream is to have all six books in the PBS series published and to continue working in the graphic design field. As with all students and graduates, Kathryn has experienced ups and downs, competing against other designers as well as her own confidence. Yet, experience leads to knowledge, and Kathryn leaves us with some sound advice: “Keep Going. Honestly, the best advice is if you keep pursuing and persevering … you are much more likely to reach [your goals]. Never give up … you will never find out what potential you had.”

Kathryn’s portfolio can be found on Creative Box as well as her personal blog. She is also on Facebook and Tumblr.

 

Pop the American Dream

 

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Jasper Johns (b1930) Flags I

 

The past 60 years have seen significant changes in the United States of America. As the country became more industrialised, upsetting many workers and families, people began to reject the past government methods and ideals, in response to the changing times. Although sometimes resulting in adverse outcomes, for example, assassinations, citizens passionately expressed their views on the changing times, highlighting racism, homophobia, AIDS and other crises.

Although often open to interpretation, artwork can provide a more accurate representation of past events than written accounts, which may omit truths and lack evidence. The Great Depression of the 1930s prompted the beginning of a new wave of art, now known as Abstract Expressionism, which expressed the artists’ opinions far more greatly than landscapes and portraits that only depicted what the eye could see.

The development of technology meant that the tools available to artists increased, thus a new art movement exploded onto the scene. Pop Art is a term that encompasses works of many famous American artists, such as Andy Warhol, Jasper Johns and Robert Rauschenberg, who, with the help of technological advancement, experimented with printmaking and bold, vibrant colours.

The British Museum in London is currently displaying examples of Pop Art in their exhibition The American Dream: pop to the present (until 18th June 2017). Amongst the assorted works is the notable Marilyn Diptych by the aforementioned Warhol, which despite being recognised by the majority, is not usually easy to view in person.

Coined in the late 1950s by art critic Lawrence Alloway, Pop Art is the term used to describe the artwork and imagery based on consumerism and popular culture. Artists appropriated iconography from comic books, advertisements, television and film in their artworks and designs, thus appealing to the common people rather than the highbrow interests of the upper classes.

As an expansion of Abstract Expressionism, this latest movement rejected the theories and seriousness of art and welcomed the new methods and machines that allowed artists to reproduce imagery of everyday items. Examples of this new way of production can be seen in Jasper Johns paintings of flags, numbers and beer cans. Robert Rauschenberg took this one step further, employing collage to demonstrate a range of subject matter.

Eventually, even the use of painting was rejected in preference of commercial techniques, for example, screen-printing, which Warhol is famous for utilising. Video demonstrations can be viewed at the British Museum of the screen-printing process. In fact, it shows Warhol producing one of his numerous works, applying stencils and paint to produce the shapes and imagery he intended.

By using commercial techniques, Pop Art, unlike previous art movements, was quick and easy to produce, making it a suitable method of expressing the views and wants of the people of America. As food, motor vehicles and sex became commodities in the eye of the public, artists were swift to encompass these themes in their work. As a result, these contemporary methods and styles were the go to media to produce banners, posters and such forth to demonstrate views on black civil rights, homosexuality, the AIDs crisis, war in Vietnam and so forth.

Britain was also influenced by the growing popularity of Pop Art, particularly inspiring artists such as David Hockney and Richard Hamilton. Hamilton expressed the style as “popular, transient, expendable, low-cost, mass-produced, young, witty, sexy, gimmicky, glamorous and Big Business.” Despite his overindulgence of adjectives, Hamilton is certainly correct about its popularity, no doubt enhanced by the easy and lack of cost to mass-produce the artwork. Unlike other art movements, which start off small before eventually being recognised, Pop Art was a success on a material level, appealing to both the public and collectors.

Naturally, there were critics who retained an unfavourable opinion of the flamboyant movement. Harold Rosenberg, an American writer, deemed Pop Art “a joke without humour, told over and over again until it begins to sound like a threat.” Noting the use of commercial technology, Rosenberg expanded his opinion, stating that it was like “Advertising art which advertises itself as art that hates advertising.”

Despite the contrasting opinions, Pop Art certainly had its uses, as demonstrated in the British Museum’s exhibition. Examples of posters and artwork featuring the typical style are shown alongside videos and explanations of the growing unrest, boycotts and protests occurring throughout the 60s and 70s in America. However, the original intention of Pop Art remains ambiguous. Certainly, it benefitted the expression of political discord, but was the movement created with that in mind?

The initial rooms within the exhibition The American Dream appear to be more experimental than purposeful. With technological developments happening around them, artists appeared to be thinking “what happens if I do this?” rather than “I am doing this because …” Experimentation with various methods of printmaking provided artists with the opportunity to learn and discover new techniques and apply. Take, for example, Jim Dirie’s paintbrush etchings (c1970s), of which he did several. There is no message, such as with the majority of Pop Art, yet he has used one of the developing methods of the time. The fact that Dirie produced so many of the same object, implies he was searching for a style and effect he was happy with aesthetically, rather than attempting to communicate anything to the audience.

Robert Longo is another artist featured in the exhibition who appears to have used typical Pop Art techniques as a method of producing art, rather than conforming to the commercial and demonstrative scene. Famed for his hyper-realistic charcoal drawings, Longo has produced numerous illustrations of the same figures (Eric and Cindy) in various expressive dance poses. Firstly by staging photo shoots, Longo copies the figures onto paper to produce life-size representations. Although charcoal is his primary medium, the version of Eric and Cindy presented in the exhibition is created using lithography, a technique often applied in the commercial printing industry (pre the computer-age).

Lithography involves drawing (usually in wax) onto a stone slab or other suitable material. With the application of chemicals and ink, a print of the drawing can then be transferred to paper. This method provides the opportunity to create several copies of the artwork, rather than painstakingly sketching each one from scratch. Longo, an exhibiting visual artist, most likely employed this technique in order to benefit himself, rather than as a contribution to the movement.

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As the exhibition progresses, the artwork becomes more functional, particular in terms of politics. Pop Art was an expressive means of getting opinions across to a wide audience, in particular, members of the general public who may be interested in the pop culture references. Displayed in chronological order, enabling viewers to witness the progression of the movement, the artwork covers all the major events that occurred in America from the 1960s onwards.

Although visual methods of propaganda had already been used before, Pop Art was probably the first opportunity the general populace had to communicate their beliefs and attitudes. This is something that is still employed today, for example during public marches and demonstrations, or in the form of guerrilla advertising.

The Pop Art aesthetic may not appeal to all, but it reveals so much more than an artist’s skill. The movement has altered the way society can involve itself in matters where they have previously been forced into silence. It is not merely an art movement, it is a form of widespread expression. Without it, many people may not have the rights they take for granted today.

Only a month remains of the exhibition, so if you wish to view the collection of American Pop Art, you need to get yourself to the British Museum as soon as possible. As a bonus, under 16s can get in for free!

 

 

Michelangelo and the Risen Christ

The current exhibition at the National Gallery, Michelangelo & Sebastiano (I wrote about this a few weeks back) emphasises the impact Christianity – mostly Catholicism – had on artists of the early Renaissance. The Renaissance era itself, a word that means rebirth, was a European movement that brought about the rediscovery of Classical Greek Philosophy, thus painters began refocusing on mythological stories. However, Florentine art during the years of Michelangelo (1475-1564) was still greatly influenced by the Church and papacy.

Whether as a result from commissions, or his own personal preferences, Michelangelo’s artwork suggests a fascination with the resurrection of Christ. Naturally, other biblical scenes were also popular, the birth of Christ for instance, but it is the death and resurrection that was most prominent in the choice of artwork exhibited.

The way Michelangelo chose to depict the body of Christ goes against all logic. Putting cultural misrepresentation aside, the paintings portraying the crucifixion are far too pure and clean, diminishing the pain and horror of death. Rather than presenting a realistic account of events, Michelangelo painted an impression of the immortal soul, rather than flawed, damaged physique. Instead of blood, sweat and tears, Christ is a symbol of celestial beauty and grace.

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As well as paintings, Michelangelo turned to sculpture to demonstrate his version of the Risen Lord. At the beginning of the 16th century, Michelangelo produced two marble statues of The Risen Christ (The Giustiniani Christ). The first attempt was abandoned after a vein of black marble became visible in Christ’s face, thus making it less than perfect. An unknown artist finished the job in the early 17th century.

The second version, located in the church of Santa Maria sopra Minerva in Rome, is slightly different. Christ is positioned in a different stance, stepping forward on one foot, suggesting a continuation of the Easter story, rather than concluding it with the resurrection.

 

In both statues, Christ is portrayed nude – presumably because he has only that moment risen from the tomb – clutching a linen cloth and holding up the cross, as if posing in triumph over death.

Michelangelo was not trying to be provocative in his decision to sculpt Jesus nude, he wanted to give the impression of perfection by using this classical form. Unfortunately, this has resulted in unintentionally making Christ appear like a pagan god.

Primarily known for his solo work, Michelangelo held great influence over his Italian contemporary Sebastiano del Piombo (1485-1547). As a result, Sebastiano shares Michelangelo’s aesthetic visions and almost replicates the exact same style. Often the pair would collaborate on a commission, Michelangelo providing initial sketches, and Sebastiano executing the final outcome.

The Borgherini Chapel Project (1516-24) is a significant example of the work produced when the two joined forces. Pierfrancesco Borgherini commissioned Sebastiano to decorate the chapel located in the San Pietro in Montorio church in Rome, however Michelangelo also contributed toward the masterpiece.

50854859_9b53780fde_zThe plan was for Michelangelo to provide Sebastiano with sketches of the design, however due to another commission, Sebastiano was largely left to his own devices. Michelangelo only provided drawings for the lower section, The Flagellation of Christ, but Sebastiano was just as capable of tackling the remaining sections alone.

The resulting artwork has been labelled as the most influential of their joint works, and has resulted in countless interpretations. The National Gallery has recreated the masterpiece through means of 3D printing, which successfully conveys the atmospheric effect of the original.

As with Michelangelo’s statues and paintings of Christ, Sebastiano has retained the god-like aura when painting Jesus’ body. The idea of the artwork is that Christ appears twice, thus telling parts of his death and resurrection: the Flagellation and Transfiguration. In the upper dome, Christ is depicted in a dazzling white, symbolising his purity and flawlessness of character. His disciples look on in awestruck wonder, whilst Moses and Elijah, prophets of the Old Testament, regard the event from either side.

In contrast, the version of Christ in the lower half, the Flagellation, is much darker and distressing. Shown here is Jesus chained to a pillar, being flogged by Romans. Stripped of clothing and in evident pain, his suffering is distinctly illustrated. Yet, Christ is still represented as a superhuman character. His toned body and strong muscles betray Michelangelo’s visualisation of Christ in the same vein as an Ancient Greek or Roman god. Although this is an inaccurate portrayal of the biblical record, it does help to emphasise the primary intention of the artwork. The Flagellation emphasises the corrupt state of Christianity in the early 16th century, whilst the Transfiguration provides hope for a more glorious future.

Were Michelangelo and Sebastiano right to depict Christ in such god-like proportions? Some would argue yes, for he was the son of God. Others would be less inclined to agree. With the latest versions of technology at our disposal, artists and film makers of the 21st century have created more realistic imagery of the New Testament, going as far as to show a convincing amount of blood and emotion. Unlike the angelic Christ of the Renaissance, Jesus has been shown as human, like each and every one of us.

Whether or not you agree with Michelangelo’s unblemished form of the son of God, or you prefer to witness the blood, sweat and tears, it goes without saying that the paintings of the past are shrouded with awe and reverence. It is definitely worth seeing the artworks for yourself – nothing compares to standing directly in front of an original masterpiece.

WARNING: the exhibition closes on 25th June 2017

PS, Happy Easter!

America After the Fall

Painting in the 1930s

Art exhibitions can have various purposes: to show case an artist’s work, to explore a certain style or art movement, to inspire others, etc; but they can also educate you on a variety of subjects. The Royal Academy of Arts is currently running an exhibition that focuses on a particular timeframe and location: 1930s America. Titled America After the Fall, the curators have sourced a large display of paintings from various artists who depict the visual and economic climate during that period. To the ignorant spectator, the choice of artwork may have little significance, however, knowing the historical importance turns them into a perfect illustration of the life of Americans at that time. The academy helpfully supplies a written account and timeline of events around the gallery.

As the title suggests, America had fallen.  On 29th October 1929, the US stock market crashed causing a severe drop in the prices of goods and crops. This was the beginning of what is now labelled the Great Depression, which America took over a decade to start to recover from. These price drops, unfortunately, did not make consumer items cheaper to purchase. Instead, it made them more expensive to produce. Millions of people lost their jobs because their employers could no longer afford to pay them. People were living in poverty, often homeless or living in hand-built communities.

To complicated things further, the population of America was increasing dramatically, principally due to the inrush of Europeans escaping conflict and hoping to find jobs in the rising industrialised cities. As a result, the President and fellow politicians had to step in to resolve the devastating issue. America eventually recovered, but it was not easy. America After the Fall reveals the effects on the common people during this most dramatically changing era.

American Gothic

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This famous painting by Grant Wood (1891-1942) is the poster painting for America After the Fall, and arguably the main attraction. American Gothic (1930), as it is titled, has become one of the key icons of American art due to the principles it symbolises. The late nineteenth century-style house, along with the appropriately dressed, conservative couple represent the importance of family, manual labour and landscape for Americans at the time.

The placement of the two figures says a lot about the way farmers felt about the threat of industrialisation. Filling the canvas from left to right, the man and woman block the path to their home as though they are trying to prevent the viewer or the rest of America from infiltrating their land. The gripped pitchfork and stern faces evoke feelings of hostility and opposition. These are people who have worked hard to achieve results and do not want this taken away from them. Notice, however, only the man directly staring out of the painting. This suggests male dominance and demonstrates the inequalities befalling women at that time.

Daughters of Revolution daughters-of-revolution-1932

Two years after American Gothic, Grant Wood painted another icon of American art. Daughters of Revolution shows a contrasting scene to the rural one above.

Presumably, the three women are mother and daughters and, as the title suggests, were born after the American Revolution. DAR or Daughters of the American Revolution was a group founded in the nineteenth-century for decedents of soldiers who fought in the American War of Independence. Immaculate outfits, neat hairstyles, and a cool gaze emphasise the group’s claim to privilege and superiority.

The framed image in the background is a replica of Washington Crossing the Delaware (1851) by Emanuel Leutze. The year 1932, when Wood painted Daughters of Revolution, marked the bicentenary of George Washington’s birth. Placing the frame behind the women, in what is presumably their home, implies they truly believe in the greatness of their bloodline.

Wood, however, may have been mocking DAR in this painting, giving them plain, simplified faces, rather than features that evoke strong personality. Also, the inclusion of a tea cup is ironic in that it symbolises Britain, the empire they fought to break away from.


There are, of course, plenty of other paintings and artists to see in this exhibition. Additional works by Grant Wood are included amongst similar and contrasting images. What is easily noticeable is the range of styles portrayed across a small timeframe – something that would not have occurred during an earlier period of time. This gives visitors to the Royal Academy the opportunity to understand varying points of view about the crisis in America, as well as view the physical changes and developments of the land and industry.

Some artists, such as Stuart Davis (1892-1964) and Edward Hopper (1882-1967)  concentrate on city life, recording the fast-changing world through their independent styles. Whether these artists were successful at the time is irrelevant to today’s exhibition, what matters is their educational value. By painting an urban scene, artists are not only documenting the changes in physical appearance of the cities, they are reflecting the character of the population.

In constrast to the metropolitan landscapes are the country life focused paintings. Grant Wood is one of the key artists in this area, although as already mentioned, American Gothic and Daughters of Revolution were far superior. While the towns and cities became more industrious, the countryside had to adapt to create suitable roads to connect them together, or even to build new towns. This would not have helped the unemployment situation – the demolishing of farms would mean the termination of jobs and the loss of homes.

Although the landscape paintings show the changes and destruction of the countryside, it is arguably American Gothic that truly captures the effects on the rural population. The despondent feelings are far easier to capture in a face than in a farmland illustration.

Cityscapes and landscapes are not all that the exhibition has to offer. Some artists, instead of focusing on the world around them, looked to the future, producing dystopian scenes of doom and gloom, almost as if they believed the Great Depression a sign of the end times.

Some of these paintings follow a similar style to the previously mentioned, however many take on surrealistic themes, or are expressed in the form of abstract expressionism. Not everyone appreciates or understands these modern art techniques, but it exposes a confusion of feelings and anxieties Americans had at the time.

With hindsight on our side, some of the dystopian ideas may seem farfetched or laughable, but it makes us realise the seriousness the effects the stock market crashing had on an entire nation. Add that to the war brewing in Europe, and you have got yourself a very daunting situation.

America After the Fall is less about who painted what, or how so-and-so achieved such an effect, but rather a history lesson using imagery. The Royal Academy of Arts has achieved a museum-like effectiveness that teaches as much as it entertains – although, in a far more interesting way than a generic textbook or presentation would manage.

With artistic and historical appeal, America After the Fall is worth the visit, however it will not be on display forever. Closing on 4th June 2017, you have a couple of months to see the exhibition before it is too late.

Hockney: 60 Years of Work

I deliberately set out to prove I could do four entirely different sorts of picture like Picasso.

Until 29th May 2017, Tate Britain are exhibiting the life works of David Hockney (b1937), one of the most widely acknowledged artists of the present day. Displaying work from his early days as a student at the Royal College of Art right up until his newest works, the exhibition showcases the different styles and techniques Hockney experimented with during different periods of his life. Arranged in chronological order, the artwork tells the story of its creator as well as delving into the mind of a true artist.

Whilst studying in the 1960s, Hockney was subjected to the influences of a whole range of styles and artists. Although it is usually easy to identify a Hockney painting, his work as a student was vastly different. Inspired by abstraction, Hockney produced child-like canvases filled with splashes of paint, graffiti styled letters and numbers, phallic shapes and freehand drawings. Most of these artworks were related to themes of sex, love and homosexuality, which is suggestive of issues he may have been facing at this time.

Shortly after finishing college, Hockney moved on to new topics and new styles. Although his subject matter remained broad, he began focusing on more domesticated scenes. These, naturally, contained people, and are probably some of his more famous work. Later he got people to sit for him, however at the end of the 60s, Hockney was more focused on the people he observed around him. Often featured were naked figures, continuing his theme of sex and love.

For a large part of his life, Hockney has lived in the United States, relocating to Los Angeles as his career began to take off. Exposed to new scenery, climate and architecture, he began to use these as the focus points of his paintings. California is a state with one of the warmer climates, therefore items such as lawn sprinklers and swimming pools were fairly common. Whilst Hockney was beginning to take a naturalistic approach to art, he implemented a simple form of abstract style to capture the sense of water in motion. Therefore, his artworks were unique, not conforming to any particular movement.

Hockney soon moved on to portraits, although not commercially. Only painting people he was already acquainted with, Hockney carefully staged the compositions, combining informal poses and comfortable settings with the traditional portrait style. Hockney has become well-known for his portrait style – in fact, the Royal Academy exhibited a series of these in 2016. What makes these paintings most impressive is the choice of media and his resolution to paint everything from life. Choosing acrylic paint was a bold move; as artists will know, this paint drys quickly and cannot be removed from the canvas, therefore mistakes could not easily be rectified.

The 20th century saw the biggest changes in technology and, unlike artists from bygone eras, Hockney was able to attempt new ways of making art as each advancement appeared. In the 1980s, for instance, Hockney utilised the growing interest in photography, particularly in the form of the Polaroid camera, to create abstract works of art. Instead of photographing a scene in the traditional way, Hockney photographed each section individually, using the carefully positioned print outs to reveal the whole image – sort of like a jigsaw. This meant that the final outcome often had a double-vision effect as a result of overlapping sections where the model or scenery may have shifted, or the imprecise placement of the camera.

As the world entered the 21st century, even more options were presented to Hockney to manipulate into works of art. His most recent works have fully encompassed digital inventions, making him one of the most versatile artists of the time. Firstly, he embraced the world of film, using multiple cameras to create a cubist-like sequence showing the changing seasons of a particular scene in Yorkshire. The Four Seasons is on display toward the end of the exhibition, although examples can be found online.

Hockney has not left his drawing and painting behind however, but with the discovery of the iPhone and iPad, he has almost dismissed conventional sketchbooks, preferring to use digital apps to draw using his thumb or a stylus. Again, a few examples of these can be seen in the final room of the Tate’s exhibition.

To this very day, David Hockney continues to engage with his accustomed range of subjects, including portraits and still life. They may have taken on a more digital nature, however that does not stop them from being works of art. Despite his increasing age, it looks like the world can expect more Hockney masterpieces in the near future.

Michelangelo and Sebastiano

A couple of weeks ago, thanks to a very good friend, I was lucky enough to attend the Member’s Preview Day of the National Gallery’s latest exhibition: The Credit Suisse Exhibition: Michelangelo & Sebastiano. Rather than merely displaying examples of each artists’ masterpieces, the gallery has focused on and emphasised the friendship and collaboration between the two Italians. With in-depth information accompanying each work of art, an extraordinary story is told.

It goes without saying that Michelangelo is the more famous of the two – his name is well known regardless of whether people are able to bring his paintings or sculptures to mind. Sebastiano, on the other hand, is probably only heard of by those in the know – the artistically educated.

Michelangelo Buonarroti (1475-1564) was a man of many talents and highly influential to the Renaissance era. Living primarily in Florence, he was respected for his sculpting, painting, architecture, draughtsmanship and poems, although is mostly remembered for the former two. Due to his exceptionally long life, Michelangelo’s career spanned more than 70 years, and as a result, was the leading figure in Italian art.

Art historians are exceptionally lucky, particularly regarding the lack of preservation methods of the time, that so much is known about Michelangelo. Not only have innumerable artworks survived, a multitude of written correspondence is also still in existence, providing a great insight into his career and personal attributes.

Michelangelo’s first major piece of work is arguably David (1501-4, Accademia, Florence) – a larger than life statue sculpted from marble and erected outside the Palazzo Vecchio. This statue has since become a symbol of Florence and Florentine art. Michelangelo could have had many other equally significant works during his time in Florence, however a great number of his commissions remain unfinished, largely in part to summons to Rome from Pope Julius II – something that occurred with later Popes, too.

It was Pope Julius II who commissioned one of Michelangelo’s most significant achievements: the frescoing of the ceiling of the Sistine Chapel (1508-12). It can be surmised from letters and so forth, that Michelangelo was rather reluctant to take on this project, since he viewed himself primarily a sculptor. The finished painting shows representations of biblical characters, particularly those found in the book of Genesis, as well as the most important figure, Jesus Christ.

This brief account of Michelangelo’s life is typical of art books and encyclopaedias, but fails to mention the significance of his unaccounted for friend.

Sebastiano del Piombo (1485-1547) was a Venetian painter, although worked predominately in Rome, where he incidentally met Michelangelo and formed a strong friendship and professional relationship. It was through this connection that Sebastiano became known, developed his painting style, and picked up commissions as a result.

Although Sebastiano owes Michelangelo for a large part of his success, his early works prove that he already had an exceptional gift. His impressive painterly skills can be observed in Judith (or Salome?) (1510, National Gallery, London) in which he expressively demonstrates the character’s beauty.

Sebastiano may have been overshadowed by the great Michelangelo, however he was recognised for his portrait artistry, a skill that supposedly had no rival. Sebastiano painted portraits of a number of significant figures, including Pope Clement VII.

Initially, Michelangelo sought out Sebastiano with the intention of making his rival, Raphael, jealous. By providing Sebastiano with drawings and designs to use as starting points, Sebastiano was constrained to Michelangelo’s particular style and method.

As you walk around the exhibition, it is almost impossible to distinguish between the two painters. Sebastiano perfectly replicates Michelangelo’s distinctive approach to painting, causing him to rise in popularity and receive just as many commissions as his more experienced contemporary.

Michelangelo and Sebastiano became favoured artists of many noteworthy individuals, including various popes. As a consequence, other up and coming artists began to mimic the method, resulting in Michelangelo’s original approach being adopted as the new Roman style of painting – something that continued long after their deaths.

Wandering the gallery rooms of the exhibition, it is highly noticeable that the two painters were very keen on religious scenes, particularly the death and resurrection of Jesus. This will come as no surprise to historians due to the fact the Catholic Church dominated over most of Western Europe during the 1500s. Also, the demand for paintings would have come from those who could afford them – for example, the Pope – and the majority of commissions were requested to decorate churches and chapels.

As the pair’s careers progressed, they were often separated. Michelangelo was called to Florence whilst Sebastiano remained in Rome, however they did not let this hinder their partnership. As evidenced within the exhibition, Michelangelo and Sebastiano kept in touch through letters. These reveal the intricacies of both their friendship and professional relationship, often updating one another on the progress of their current commissions.

Unfortunately, Michelangelo and Sebastiano’s relationship was not to remain amicable for the entirety of their lives. Michelangelo continued painting until his death, whereas Sebastiano began to wind down in his old age – something that Michelangelo deemed as laziness. After Sebastiano’s death, his so-called friend made malicious comments about him, thus suggesting their friendship may not have been quite as it appeared.

The National Gallery have done a fantastic job at curating their latest exhibition. Although the most famous artworks could not be displayed (David and Sistine Chapel, for instance), the paintings, drawings and sculptures on display exude a phenomenal sense of awe and intrigue. The scale of some of the paintings are quite remarkable, and go to show the talent both Michelangelo and Sebastiano had.

The exhibition continues until 25th June 2017, so there is plenty of time for Londoners to visit these unforgettable artworks, and, as a bonus, learn about the artists themselves.

The Pros and Cons of Digital Technology in Relation to Illustration

The following essay was originally written in 2011 during my second year studying BA Graphic Design.

This essay will talk about the development of technology from the 15th century until the digital technology of today. It will also explore in detail the effects, both positive and negative, of digital technology in relation to illustration.

Over thousands of years the idea of what illustration is has changed, especially in recent years. Illustration most likely began with someone drawing in the dirt with their finger however now illustrations are being produced for book covers, magazines, posters, websites, and so on. (Zeegen, 2009)

Over the past six or so centuries, technology has developed in ways that have changed the process of producing written and illustrative work. “It is hard to imagine a world in which every image was unique. Prior to the fifteenth century, images were not only-one-of-a-kind but rare.” (Thompson, 2003) [Online] Before the fifteenth century, all illustrated books were produced by hand, making them also very rare. (Mugnai, 2009a) This would have taken time meaning that books and illustrations would have been expensive due to the limited amounts of copies. So at this time copies of books or even the originals would have been found in select places of status such as palaces and churches. (Thompson, 2003)

During the 1400s the printing press was developed by Johannes Guttenberg resulting in the ability to reproduce thousands of identical images. However it was possible to reproduce images before this. In Europe in the 1390s woodcuts were used which then led onto etching and engraving in the middle ages. Some examples of etching are the illustrations by H.K. Browne for Charles Dickens’ novels. (Fig. 1) By the nineteenth century artists were finding ways to add colour into their prints. Books were now becoming easier and quicker to produce and hence costs were reduced rapidly. (Kreis, 2004) This also meant that individual people could then own a copy of a book rather than having to go to other places to look at or be read to from one.

Once methods of printing had been invented there were less hand-drawn books being produced. By the end of the 18th century lithography was invented but this was soon replaced by the end of the 19th century with “photomechanical processes that made possible the reproduction of a wide variety of painting and drawing techniques.” (Columbia University Press, 2007) [Online] The 19th century saw the development of the Golden Age of the Victorian Illustration and also the beginning of the Golden Age of Illustration in America. This period saw a rise in printed book and magazine illustration due to the developments in printing technology. Illustrators from this time were inspired by pre-Raphaelite art, Japanese colour prints and art nouveau style. (Wigan, 2009)

After the two world wars illustration styles changed as illustrators were influenced by the different artistic movements of the time, such as, Pop Art and Photorealism. (Mugnai, 2009c)

In the world today methods of illustration are completely different to those of the past. Bruce Wands suggests, “Computers and the Internet have revolutionized the way people communicate and how they produce media” (Wands, 2000:p40). Styles of illustration have changed to fit the growing developments, such as more visual content is needed on websites and blogs therefore digital approaches to illustrations have increased. (Tallon, 2008)

Picasso once said, “computers are worthless. They can only give you answers.” (Zeegen, 2007b:p41) However as Picasso died in 1973 he was not alive to see the development of digital illustration. In recent years the computer has provided illustrators with an additional means in the process of creating their work.

Digital technology was the next step for illustration and has altered the nature of the discipline. “The digital revolution would take no prisoners – it was clear, adapt or die!” (Computer Arts, 2006) [Online] It was in the early 1980s that the computer began to be used for illustration. At this time computer screens could not display extensive colours and everything was displayed in a low resolution. Therefore Pixel illustration, “is arguably where the whole digital illustration shebang began” (Goldman, 2011) [Online]

Although Goldman argues that digital illustration began in the 80s he also mentions that a different kind of illustration emerged in the 1990s. Adobe Photoshop fully emerged at the beginning of the decade but in 1995 once the software had been developed “digital photo illustration was born.” (Goldman, 2011) [Online]

Soon, although there were illustrators who still preferred to produce their work by hand, less hand drawn illustrations were being used in magazines or on book covers and “images composed of squiggles and geometric shapes, courtesy of Adobe and Apple” (Stermer,2000:p30) began to appear instead.

The invention of programmes such as Photoshop meant that illustrators could edit their work digitally. For example, as Wands pointed out, illustrators could now work purely in black and white then scan their work into a computer and using digital software manipulate elements and apply colour on screen. This meant that artists no longer had to spend hours producing everything by hand and starting again when corrections were required. As well as Photoshop there was Adobe Illustrator, which allowed artists to create illustrations and enlarge them to any size due to the flexibility of such vector software. (Wands, 2000)

Photoshop and other software in theory offer more savings in relation to production. Today many comic book artists draw their work by hand but choose to add colour using digital software. In Goldman’s article he mentions another specialised software, Corel Painter. In similar ways to Photoshop this programme can be used to edit illustrations and photographs or create illustrations from scratch, however in a way that can imitate “the way that watercolour Paints behave when wet, with drips, runs and splashes.” (Goldman, 2011) [Online] This software is time saving as it is possible to produce something comparatively quickly with it, whereas to do the same by hand, for many people, would take a long time as the artist or illustrator may not have skills in a range of media and digital simulation may offer an alternative solution.

Digital technology has given those that are not confident at drawing by hand the opportunity to become illustrators. Computers have opened up new styles of illustration such as Pixel Illustration, as mentioned earlier, and Vector Art. Vector Art is an appropriate type of illustration to be used on websites as files are small in size whilst retaining clarity and are quick to download. Vector illustrations can also be reproduced at any scale without losing clarity and sharpness. Artists usually use photos or hand drawn materials as a template to draw around using digital software. (Goldman, 2011)

However, even though digital technology has become popular in relation to illustration, this does not mean that all illustration has to be entirely digital. Since the development of digital technology there has been a rise in multimedia art. This is where more than one type of media is used within an artwork for example painting, print and photography, and now more recently, digital images. This style of art was fairly popular in the 1990s where technological advancements were giving illustrators and designers new methods to experiment with. (Mèredieu, 2003)

Dave McKean is an example of an illustrator that uses a multimedia approach in his work. He has made many illustrations for book covers, CD covers and graphic novels. He has become widely known for his work with the writer, Neil Gaiman. McKean uses the computer to layer his multimedia compositions, a lot of which are often made by hand. He has a fairly positive opinion about the use of digital technology when producing illustrations. He has suggested that with a computer there is “obviously incredible control” (Miller, 2004) [Online] and it is a good way of layering images no matter what the media; digital or handmade work. McKean is a skilled draughtsman so combines traditional practices with the flexibility offered by digital software. (Fig.2)

His main negative view of digital technology is not one that really relates to illustration work but only that people end up spending most of their time sitting in front of a computer. He also says that many people assume that it is possible to use digital software to edit photographs to get the required affect, however depending on the image this is not always possible.

Despite McKean having positive views on digital technology he believes that illustration is in trouble. “I’m sure this is just the computer’s honeymoon period, but in the meantime, illustrators are having a tough time getting work.” (Miller, 2004) [Online]

Although digital technology has its positive aspects there are other people who have negative views on such developments. Roger Parker believes “recent advances in computer imaging are blurring the line between photos and illustrations”. (Parker, 1998:p93) Caplin and Banks tell us to “forget the ‘photograph’. Nowadays it is just another word for an image. All images are images, however they are produced.” (2003:p6) Françoise Holtz-Bonneau points out that digital images produced on a computer are either overly geometric or they are “excessively realistic in an all too perfect way”. (Mèredieu, 2003:p109) Rick Poynor argues that illustration generated using a computer has become “predictable and trite”. (1999) [Online] Many people have learnt how to use digital methods to produce illustrations, which after a while have become similar and clichéd.

As now it is not essential to be able to draw to be able to produce illustrations, Milton Glaser argues that the invention of computers has made illustrators unnecessary. (Arisman, 2000) If people can produce their own illustrations easily then they will not need to hire illustrators to do this for them. Karl Marx predicted a society where there would not be any professional artists as all people would be artists. “The particular way in which art is expanding and becoming diluted at present” would not please Marx, however he did foresee the possibility of these things occurring such as the blurring of the boundaries of the disciplines. (Mèredieu, 2003:p222)

“Anyone with a computer and a printer now has an artist’s studio, photography studio, film studio, printing press, and laboratory on their desk.” (Herriott, 2009:p6) Although this was said as a positive response to the advancements of technology, it backs up Marx’s view that it is possible that all men will be artists. Everyone will have access to technology that gives them the ability to make their own illustrations, which “makes illustrators unnecessary”. (Arisman, 2000:p55)

Neil Churcher writes about Marion Deuchars, a tutor from the Royal College of Art, in an article saying that she believes that drawing by hand, for example into a sketchbook, shows that the illustrator has design skills. However she thinks that computer aided design has lessened this importance as now it appears the most important thing is digital visualisation. Churcher refers to the graphic designer, Phil Carter, who says that “drawing is a skill that is sadly being lost”. (Churcher, 2002) [Online]

Steven Heller writes in his essay, The End of Illustration, that people are digitally changing aspects of others art works without their permission. (Heller, 2000) Therefore some artists have “willingly offered their pictures, carefully crafted over a career of individual commissions, to be used and misused… altered beyond recognition on attribution.” (Stermer, 2000:p30)

Milton Glaser has written about how he was once approached about a business plan, which would involve compiling a disk of illustrations that people could buy and use as they wished. So someone could buy the disk and then “use any image, for any purpose, modified as desired, combined with any other images, recoloured, reshaped, reconfigured… forever.” Illustrations, therefore, would no longer be unique. (Glaser, 1997:p258)

Glaser fears that the profession of illustration will eventually disappear especially if business plans such as these go ahead and succeed. If people are able to get their hands on such disks then the professional illustrator would no longer be needed or even wanted because, as Glaser points out, it is doubtful that clients will want to pay for illustrations when something similar could be acquired for nothing. For persisting image-makers, such as illustrators, artists and photographers, there is the risk they will not be well known, as they will just be “reduced to the level of anonymous image providers.” (Glaser, 1997:p259) If a disk such as this had ever been produced then illustrations would have become standard images that would get overused and boring. On the other hand, because of the overuse of the same illustrations again and again, people may desire new original visual approaches.

Traditionally a work of art was a unique thing as it was made only the once; there was only one copy. Nevertheless, once technology began to develop it was possible to make copies of these unique art works. The copy, however, would “lack the authenticity and aura of the original work, so be worthless.” (Hillis Miller, 1992:p20)

“That which withers in the age of mechanical reproduction is the aura of the work of art.” (Benjamin, 1936) [Online] Walter Benjamin wrote an essay in which he suggested the idea of aura in relation to artwork and the effect that mechanical reproduction had on this. By reproducing a work of art, for example, it is removing the original from its “domain of tradition”. (Benjamin, 1936) [Online] So even if the reproduction of the artwork is faultless, it is still lacking in something: “its presence in time and space”. (Benjamin, 1936) [Online] The work of art has been removed out of its original context. For example a religious painting would have an aura in the museum or church in which it is displayed, but this aura would be destroyed if it were to be used as a magazine cover as it has been removed from its original domain. Technology has also changed peoples reaction towards hand produced art because original artwork, such as a painting, was only “viewed by one person or by a few” (Benjamin, 1936) [Online] and its aura could only be appreciated by these people. However, once copies could be produced, these art works, now lacking in aura, were viewable by the public who would not value them in the same way as someone who viewed them in their original domain.

This essay was written before the digital technologies of today, as the first computers did not appear until the 1940s (Mèredieu, 2003). However Benjamin’s argument is still relevant today because it can be applied to digital technologies.

The idea of a loss of aura is evident in “photographs of photographs, photocopies of photocopies, and copies of video tapes” (Mitchell, 2004:p5) where each copy has a lower quality than the original. Matt Soar mentioned this idea of an aura: “that illustration beginning with the hand and ending with pens, brushes, or pencils has an affective quality – an aura”. (Soar, 2000:p33) He says that this quality cannot be created by digital processes such as photography and computer software.

Another example of this lack of aura are photographs of things. A photograph of an object is just that, a photograph of an object. By looking at it no one actually sees the original object, what is actually seen is “the original of a reproduction – with all the associated loss of aura.” (Rodman, 2007) [Online] Howard Rodman uses as an example the Eiffel Tower. The actual tower has an aura whereas the postcards, t-shirts and other merchandises do not have this aura.

Lucinda Rogers is an illustrator who produces everything by hand. This consists of mainly reportage drawing which involves her drawing on the spot. Deuchars says that when drawing no one can tell what the final outcome will be like, or whether it will be good, until it is finished. “You have to let it go on its own journey. What you have to do is to start without thinking.” (Churcher, 2002) [Online] With digital technology this is not possible in the same way.

Although many believe digital technology to have caused problems for illustrators and maybe even the end of illustration, Zeegen writes that before digital illustration grew in popularity, illustration was “only moments away from the final nail being hammered into the coffin.” (2010) [Online] Whereas some illustrators believed that all was not well for illustration, Zeegen (2007a) [Online] poses the question “Where did it all go right?” Therefore, digital technology has for some brought new life into the discipline, especially, as Zeegen also points out, through the growth of the Internet where “illustration has become more noticed on an increasingly global scale”. (Zeegen, 2010) [Online]

Overall there are many different opinions about digital technology and its effect on illustration. A Scottish illustrator, Bernie Reid assumes that digital illustration will begin to decline, whereas Michelle Thompson has expressed the view that she believes that both hand-rendered and digital illustration can both exist together especially as image-makers are benefitting from digital techniques within their hand produced illustrations. Peter Arkle, another illustrator, feels that there should be a growing interest in work that shows evidence of being produced by a human hand even if some of the illustration is digital as it really stands out. (Hyland and Bell, 2003)

Although digital technology may be an exciting new method and has made it easier and quicker to produce illustrations, Steven Wilson, who has done illustrations for The Guardian argues that it is “only as exciting as the ideas you have inside your head”. (Computer Arts, 2006) [Online] So illustrators are still needed to come up with the ideas for illustrations. Emily Alston, who uses digital methods, points out that “every illustrator and designer has the very same technology available to them, and if everyone uses the tools in the same way, nothing would ever stand out as different or original.” (Computer Arts, 2006) [Online]

Caplin and Banks believe that digital technology is a positive thing due to the fact that designs and illustrations can be produced faster than by hand but also they point out that “from cave painting on, image making has followed technological advancements and will continue to do so.” (2003:p7) So just as with development of the printing press, lithography and so on, digital technology is simply the next advancement of an ancient and continually evolving process.

On the whole digital technology has had a positive effect on illustration as it has brought new opportunities and methods to the field. With the development of technology, illustrations have become quicker to produce both from the reproduction point of view, with the development of the printing press and later computers; and also in producing the original image, thanks to digital software. There are, on the other hand, negative view points about digital technology as some artists fear that the more traditional methods will be abandoned and that the profession of illustrators will slowly decline because of the ability of everyone being able to produce or copy others work using software available to all. Overall, every time that technology advances, illustration is able to adapt to the new methods of producing, whilst still being able to integrate traditional methods. Therefore, digital technology is the next step in the continually evolving creative activity known as illustration.

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Fig. 1

Browne, H. (1849) My Musical Breakfast [Online]. Available from http://upload.wikimedia.org/wikipedia/en/thumb/4/4f/Pickwick_papers27.jpg/220px-Pickwick_papers27.jpg [Accessed: 16th November 2011]

1

Fig. 2

McKean, D. (2008) Big Fat Duck Cookbook Sample 8 [Online]. Available from http://www.mckean-art.co.uk/ [Accessed: 16th November 2011]

References

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Benjamin, W. (1936) The Work of Art in the Age of Mechanical Reproduction Translated by A. Blenden (2005) [Online]. Available from http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm [Accessed: 1st November 2011]

Caplin, S. and Banks, A. (2003) The Complete Guide to Digital Illustration Lewes, ILEX

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Heller, S. (2000) The End of Illustration In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.23-28

Herriott, L. (ed.) (2009) 500 Digital Illustration Hints, Tips and Techniques Hove, RotoVision

Hillis Miller, J. (1992) Illustration London, Reaktion Books Limited

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de Mèredieu, F.(2003) Digital and Video Art Translated by R. Elliott (2005) Edinburgh, Chambers Harrap Publishers Ltd

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Stermer, D. (2000) What the Hell Happened to Illustration? In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.29-31

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Secondary Resources

Ascot, R. and Shanken, E. (2003) Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness Berkley, University of California Press

Grau, O. (2003) Visual Art: From Illusion to Immersion Cambridge, Massachusetts Institute of Technology

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Male, A. (2007) Illustration: A Theoretical and Contextual Perspective Lausanne, AVA Publishing

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Mugnai, F. (2009d) A Brief History of Illustration (Part IV) [Online]. Available from http://blogof.francescomugnai.com/2009/12/a-brief-history-of-illustration-part-iv/ [Accessed: 2nd November 2011]

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Triggs, T. (2000) What am I? In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.49

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