Can consumer culture be environmentally sustainable?

The following essay was originally written in 2012 as part of the requirements for my second year studying BA Graphic Design.

The first part of this essay will explore and examine the effects of consumerism on current societies where people are indoctrinated into buying what they do not essentially need. (Lawson, 2009) It will also touch on commodities and explain how consumerism has contributed to waste disposal. It will then focus on the concept of sustainability and discuss whether consumer cultures can be environmentally sustainable, and if not, how things can be changed for the better.

Consumerism is not a new idea, it has been in existence since trading of goods began in pre-Roman times and shopping lists have been discovered from as far back as AD 75. In a way, the term consumerism has become connected with everything that people buy, from clothes to holidays, and health care to education. (Lawson, 2009) However, in contemporary culture there is a greater “demand for a wider range of goods” which has resulted in further competition between manufacturers that sell similar products. (Ambrose and Harris, 2009:p44) Consumer culture has made Western societies concerned with “‘having’ rather than ‘being’” (Julier, 2008:p56). Consumption prompts ideological beliefs of how humans should behave or what they should buy, what is good and how people should appear.

Since consumer culture has become a massive part of life for people all over the world, it is now a primary method for both individuals and groups to build their identities. (Julier, 2008) Life, for most people, used to be defined by what employment role they had and how much money they earned, however this definition has now progressed to what people do with the money their work generates. Certain people are now preoccupied with what they buy rather than what they do with their lives. (Lawson, 2009) People are constantly judged by what products they own especially, for example, items of clothing. Clothes in particular, but also other merchandise, indicate status which “also implies the existence of a group for whom a particular commodity has a particular meaning.” (Miles, Anderson and Meethan, 2002:p3) On the other hand, it has currently become the norm for certain people to be the owners of particular commodities which then affect how each individual is identified as many people begin to appear the same. This has affected cultures in general and it could be argued that “if we are all consumers of the same products then we are all the same culturally, no matter where we originate from.” (Corrigan, 1997:p69)

Loss of identity does not just affect individual humans; it can also affect brands especially when there are many brands selling similar items. Brand companies no longer focus on selling their product but rather focus on generating brand awareness so that customers throughout the world can identify with them. (Barber, 2007)

“Since the collapse of Eastern-style communism, consumerism has emerged as a global hegemonic idea.” (Grabriel and Lang, 2006:p97) There has been a revolutionary rise in commoditisation of everything throughout the world especially since brand identity has become so important and competitive, providing more products, more commodities, to grab the attention of the consumers. (Ambrose and Harris, 2009)

Commodities have become fetishisms for many people. Marx described a fetish as “anything which people like to select for adoration” (Jhally, 1990:p53) The intended use of objects has become less important to consumers, it is what these objects now represent that is more significant. Sue Collins quotes Varda Burstyn to demonstrate this in relation to sporting goods: “… it is the idea of the athlete the equipment represents, not the equipment itself that is so passionately emulated and identified with…” (2000) [Online] It is because merchandises are being commoditised that they become more appealing to the average buyers. (Benjamin, 1973)

Commodities have become progressively publicised through various means such as packaging and advertising. (Julier, 2008) Since the twentieth century, advertising has begun to reject the individual consumer and has focused, rather, on a society as a whole, transforming “‘class’ society into ‘mass’ society”. (Corrigan, 1997:p74) In this way, brands have been able to connect particular merchandise with certain groups of people such as feminists or those wishing to live a ‘green’ lifestyle in order that they can target their advertising towards a particular demographic. When advertising certain products the truth, including benefits of the product, is not always presented. People are not always told what the genuine positive impacts an item has neither on people or on the environment. Instead a fairly old method is often employed in which an idea or image, often unrelated, is connected with the merchandise. This may produce a positive subliminal message which then helps sell the product to the public. For example, in 1929 Edward Bernays was hired to create a campaign intended to encourage women to smoke. To do this he focused on the female movement of the period, the suffragettes, using images of women smoking ““torches of freedom” while marching in an Easter Day parade in New York City”. (Holland, n.d.) [Online] The connotation of freedom connected to smoking entered women’s minds on a subconscious level and triggered a rise in female cigarette consumers. “Smoking and freedom was in fact a totally irrational connection but it worked.” (Holland, n.d.) [Online]

Stores are promising various guarantees for their products such as “happiness, every label guarantees high quality.” (Miles, 2010:P98) Advertising not only includes promoting individual products or brands but is effectively a process “drilling into our collective heads” the idea that buying and owning more ‘stuff’ leads to success and happiness. (Hamlett, n.d. a) [Online] Slogans have been a way of subconsciously telling people that they need to buy a particular item or consume a specific brand. Seiko, a brand of watches used the slogan “Seiko. It’s your watch that tells most about who you are”. (Textart, 2012) [Online] Therefore it could be suggested that as well as watches Seiko is selling people an extension of their identity. In this sense, companies are constantly selling people their identities. (Lawson, 2009) Banksy argues that advertisers are effectively telling people that they are inadequate, not good enough, and not sexy enough. He concludes that they are bullying people with the advanced methods of marketing: “They are The Advertisers and they are laughing at you.” (Solomon, 2012) [Online]

Since consumer society has effectively prompted people to buy more things that they do not necessarily need the amount of waste produced is in turn rising. Many commercial items are now built with the intention that they will eventually be disposed of. This can be referred to as built-in obsolescence, “a method of stimulating consumer demand by designing products that wear out or become outmoded after limited use.” (Attwood, 2008:p115) This process has been embraced by a variety of industries since the 1950s. At this time Harley Earl declared that the process of obsolescence should be sped up “In 1934 the average car ownership span was five years; now it is two. When it is one year, we will have a perfect score.” (Whitely, 1993:p16) Obsolescence is what consumers want which is why disposable products are increasing.

There are obvious items such as razors that make it clear that they are to be disposed of regularly however other products which, in the consumers’ eyes, are expected to last, are also disposable in their own way. The average life of electrical products used to be around 10 years, yet now commodities such as computers are only built to last 3 years and people are replacing other electrical items, for instance mobile phones, every year or so which is not always necessary. Before, people used to repair damaged goods and make do with what they had, but these skills are disappearing from modern culture, which effectively in turn causes more waste. (Lawson, 2009)

It is not just about the amount of waste that is produced that has risen but the amount of unused products that are eventually thrown away. An example of this is food waste; people buy unnecessary items on impulse or in response to advertising. Food has become the largest commodity that is thrown away, totalling up to 21% of the total waste produced in Britain alone. (Lawson, 2009) A questionnaire, by Brian Wansink to find out why people buy items they never use, revealed that many people end up with unused items because the intended purpose the product was bought for never occurred. Over 50% of the 412 American homemakers questioned admitted that they end up just throwing away these unwanted items. (CNN, 1999)

Disposal of waste has become increasingly challenging in recent years, partly as a result of the growth of consumer society. However there are a wide range of disposal methods at hand today such as landfill, incineration, composting and recycling, including reducing and reusing waste. Recycling is one of the more environmentally sustainable methods of disposal which involves “collection, separation… processing of wastes into reusable, marketable products.” (Mansvelt, 2011:p454) Despite this, landfill is still the most common method of waste disposal throughout the world as a whole. (Mansvelt, 2011)

People tend to forget or are not aware that it is not just the disposal of the product that can be environmentally harmful but also the production. Just packaging alone can be a massive issue in terms of sustainability. It begins with the manufacturer producing the raw materials, which are then turned into the required material, such as cardboard. The packaging then needs to be passed around to several people to pack and sell to the end user. Finally the product can be recycled. (Computer Arts, 2007b)

The idea of sustainability is a more recent concept. People, in general, are becoming progressively aware of how unsustainable societies have become globally. Developments have been made in technologies without realising just their potential impact for the environment. In the past, individuals and communities were unaware that the world’s resources could run out. “Effectively, what we have done… is to treat the planet simply as an infinite resource at our disposal.” (Fry, 2009:p1)

For many people today, the environmental challenges that consumerism faces is finally clear especially since the world has provided evidence of shortages of resources that consumerist societies need, including “oil, water, land, soil, clean air and minerals.” (Gabriel and Land, 2006:p196)

These challenges, however, have not necessarily hindered the consumerist culture. It is apparent in some instances that companies have utilized this issue as a proposition to increase sales. Some businesses are openly dedicated to making the world a better, sustainable place. On the other hand, for some it is a useful message to make consumers buy. Consumption is “the leading device through which individuals construct their identities.” (Julier, 2008:p57) The ideological belief that everyone should be greener causes masses to buy the products that will make them appear in this way. Now increasing numbers of companies are constantly inundating the public with messages from various advertising campaigns instructing them to “buy our products… and you will end global warming, improve air quality, and save the oceans.” (Greenpeace, 2012) [Online] These companies are not necessarily sincere in these claims; their products will not necessarily end global warming. This process is called Greenwashing, which is a term coined by Greenpeace around 1990.

Greenwashing has been likened to whitewashing through which unpleasant facts are effectively covered up. (EnviroMedia Social Marketing, 2012) The reality is companies have spent time and money on logos, slogans and packaging to make them appear environmentally friendly, whereas they could have been using the same time and money to actually do something to make a difference to the world’s problems. (Greenpeace, 2012)

It has been shown through greenwashing reports compiled by TerraChoice that things are improving with the number of greener products rising between 2009 and 2010 however 95% of “greener” products identified are still committing at least one of the “sins of greenwashing”. (TerraChoice, 2010:p6)

The opinion has been voiced that “green advertising is fragile” (Tuerff and Davis, 2011) [Online] because convincing consumers to buy products based upon exaggerated claims can do more, unintentional harm to the environment. Businesses that are honest and use sustainable tactics will help to improve the world whereas greenwashers will hinder any developments by using money to make themselves look better in order to sell. (Tuerff and Davis, 2011)

“Good design respects planet, profits and people.” (Aiga, 2011) [Online] Designers can be hired to make a company show through designs, such as packaging and advertisements, that they are environmentally sustainable. Designers are open to challenges that are connected to environmental concerns. Sustainability is more relevant to the environment than design itself, however designers can use the opportunity to fulfil the clients wishes whilst causing no, or very little, damage to society. (Aiga, 2011)

Environmental concerns were already in existence back in the 1960s. At the time certain designers and philosophers, such as Victor Papanek and Ivan Illich, expressed the belief that designers ought to combine commercial needs together with environmental requirements. However there is still a concern today that designers are not in powerful enough positions to make a genuine impact, also the potentially higher production costs and prices of sustainable items and products can hinder both designers and consumers when trying to become environmentally sustainable. (Chapman and Gant, 2007)

Design as a profession has become regarded as a feature of consumerism. (Hamlett, n.d. b) However Jonathan Barnbrook suggests that designers need to stop thinking in only commercial ways. To become more sustainable and actually help people, designers need to be aware of exactly what is going on within their own communities and the rest of the world. Barnbrook argues that design is first and foremost about communication. (Penfold, 2008) “Designers have a responsibility to make clients aware of the environmental aspects of what they’re asking for.” (Computer Arts, 2007b) [Online] Designers need to know all about the production and disposal methods commonly used in order to use a minimal amount of resources.

In 2001 designers, in general were unaware of processes and the amount of resources needed especially for packaging of consumer goods. They were also unaware just how significant the impact cycle of packaging has in relation to the environment. Charter and Tischner suggest that a common rule within packaging design should be that the materials used should “be easily recyclable… or should be made out of natural materials that can be disposed of without causing any problems to natural cycles.” (2001:p135)

The problem then arises when selling to the consumer that may involve changing consumption patterns. As previously mentioned, consumer culture is a massive aspect of life for everybody as it has been used as a means of constructing identities. (Julier, 2008) Possible strategies to promote ecodesign are to make sustainable goods more attractive in order to appeal to and interest potential buyers. With packaging there is the opportunity for designers to provide details about sustainability. This can also be achieved through advertisements and education. (Charter and Tischner, 2001)

Being ‘green’ has been used by some as a selling point however this has become a widely used and recognised approach for promoting many brands. (Swift, 2008) This can cause problems, as mentioned previously, with certain companies employing greenwashing methods to convince people their products will change the world whereas, in reality, they will not. (Greenpeace, 2012) Swift (2008) [online] maintains, “green advertising is still searching for its visual language.”

Despite such potential setbacks, the designer Rick Poynor is convinced that designers have the ability to communicate and influence consumer societies through their work. They can “persuade, change behaviour, initiate and spread visual trends” (Poynor, 2012) [Online] in order to inform society about the environmental challenges that everyone is facing and what can be done about it.

In 2007, the British Design Innovation (BDI), who represent Industrial designers, conducted a survey that concluded that as little as 13% of design businesses had a sustainability policy. (Computer Arts, 2007a) One example of a design business that does have such a policy is Viola Eco-Graphic Design, based in Australia. They make the claim that they are “devoted to best practices in ecologically sustainable design” (Sherin, 2008:p115) Viola designers do not just concentrate on creating appealing designs for consumers, they also focus on what materials they will use including printers. By choosing sustainable technologies they effectively respect the environment thus when the product cycle reaches consumers they are also helping them to become environmentally sustainable.

Anna Carlile, the founder of Viola, believes that there is now a great opportunity for graphic design to impact on the current consumer society by working alongside recognised brands and companies that have made the environment their key concern. Carlile believes that “in the very near future sustainable thinking and a working knowledge of responsible production will be an absolute must for designers.” (Sherin, 2008:p116)

To conclude, it can be seen that societies have tried to become more environmentally sustainable. Companies have begun to adopt more ecological tactics and consumers have become more aware of the effects of waste disposal on the planet. However there are still problems such as greenwashing that mislead people in their attempts to be ‘green’. Although there is evidence of this improving the problem has still not been eradicated. Therefore in a consumer culture it is impossible to be entirely environmentally sustainable. There will always be the consumer demand for new products to replace the old; consequently the issue of waste disposal will never be solved. Sustainable items have become commodities themselves as they have become attractive to current consumers who want to be identified as eco-friendly. So unless consumers stop buying what they do not need and adopt a fully environmentally sustainable lifestyle, it is not possible for a consumer culture to do so. In spite of this improvements can be seen and there are individual companies such as Viola Eco-Graphic Design who are doing what they can for the natural world, nevertheless it will take entire communities to start behaving in the same way for any significant difference to be made. Therefore, to conclude, consumers have the potential to become environmentally sustainable, but currently consumer culture is not.

References:

Aiga (2011) Good Design Respects The Environment [online] Available from: http://www.aiga.org/landing.aspx?pageid=10592&id=52 [Accessed on: 26th February 2012]

Ambrose, G and Harris, P. (2009) The Fundamentals of Graphic Design, AVA Publishing SA, Switzerland

Attwood, J. (2008) Edexcel A Level Design and technology: Product Design, Pearson Education Ltd, Essex

Barber, B. (2007) Consumed: How Markets Corrupt Children, Infantilize Adults, and Swallow Citizens Whole, W.W. Norton and Company Ltd, London

BDI. (2011) About BDI [online] Available from http://www.britishdesigninnovation.com/about [Accessed on: 14th March 2012]

Benjamin, W. (1973) Charles Baudelaire: a lyric poet in the era of high capitalism, Translated from German by Harry Zuhn, Verso, London

Chapman, J and Gant, N. (2007) Designers, Visionaries and Other Stories: A Collection of Sustainable Design Essays, Earthscan, London

Charter, M and Tischner, U. (2001) Sustainable Solutions – Developing Products and Services for the Future, Greenleaf Publishing Limited, Sheffield

CNN (1999) Study Unravels Consumer Waste [online] Available from: http://articles.cnn.com/1999-12-08/nature/consumer.waste.enn_1_products-brian-wansink-answer?_s=PM:NATURE [Accessed on: 29th February 2012]

Computer Arts. (2007a) Be A Greener Designer [online] Available from http://computerarts.co.uk/features/be-greener-designer [Accessed on: 26th February 2012]

Computer Arts. (2007b) Green Sleeves [online] Available from: http://www.computerarts.co.uk/features/green-sleeves [Accessed on: 26th February 2012]

Collins, S (2000) “E” Ticket To Nike Town, Counterblast: e-journal of Culture and Communication [online] Available from: http://www.nyu.edu/pubs/counterblast/issue1_nov01/pdf_files/collins.pdf [Accessed on: 14th March 2012]

Corrigan, P. (1997) The Sociology of Consumption: An Introduction, SAGE Publications Ltd, London

EnviroMedia Social Marketing. (2012) What is Greenwashing? [online] Available from: http://www.greenwashingindex.com/what.php [Accessed on: 7th March 2012]

Fry, T, (2009) Design Futuring: Sustainability, Ethics and New Practice, Berg, Oxford

Gabriel, Y and Lang, T. (2006) The Unmanageable Consumer, Ed.2, SAGE Publications Ltd, London

Greenpeace. (2012) Introduction to StopGreenwash.org [online] Available from: http://stopgreenwash.org/introduction [Accessed on: 7th March 2012]

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Hamlett, P. (n.d.b) Everything You Know Is Wrong [online] Available from: http://www.commarts.com/Columns.aspx?pub=2075&pageid=857 [Accessed on: 25th February 2012]

Holland, D. (n.d.) Being Human: Feeling Our Way The New Millennium [online] Available from: http://www.commarts.com/Columns.aspx?pub=4707&pageid=1454 [Accessed on: 25th February 2012]

Jhally, S (1990) The Codes of Advertising: Fetishism and the political economy of meaning in the consumer society, Routledge, New York

Julier, G. (2008) The Culture of Design Ed. 2, SAGE Publications Ltd, London

Lawson, N. (2009) All Consuming, Penguin Books, London

Mansvelt, J. (2011) Green Consumerism: An A-to-Z Guide, SAGE Publications Ltd, London

Miles, S, Anderson, A and Meethan, K. (2002) The Changing Consumer: Markets and Meanings, Routledge, London

Miles, S. (2010) Spaces for Consumption, SAGE Publications Ltd, London

Penfold, M. (2008) Jonathan Barnbrook [online] Accessed from: http://www.computerarts.co.uk/interviews/jonathan-barnbrook [Accessed on: 26th February 2012]

Sherin, A. (2008) SustainAble: A Handbook of Materials and Applications for Graphic Designers and Their Clients, Rockport Publishers Inc, USA

Solomon, B. (2012) Banksy on Advertising [online] Available from: http://thefoxisblack.com/2012/02/29/banksy-on-advertising/ [Accessed on: 29th February 2012]

Swift, R. (2008) ‘Greenwash’ is losing its shine [online] Available from: http://news.bbc.co.uk/1/hi/sci/tech/7251380.stm [Accessed on: 7th March 2012]

TerraChoice (2010) The Sins of Greenwashing Home and Family Edition [pdf] Available from: http://sinsofgreenwashing.org/findings/greenwashing-report-2010/ [Accessed on: 14th March 2012]

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Tuerff, K and Davis, V (2011) On FTC Green Guides: The ad industry doth protest too much [online] Available from: http://www.greenwashingindex.com/commentary_single.php?id=4303 [Accessed on: 7th March 2012]

Whitely, N (1993) Design For Society, Reaktion Books, London

Secondary Resources

da Silva, T (2000) The Curriculum as Fetish, Taboo, Volume 4, Number 1, p:26-27


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The Pros and Cons of Digital Technology in Relation to Illustration

The following essay was originally written in 2011 during my second year studying BA Graphic Design.

This essay will talk about the development of technology from the 15th century until the digital technology of today. It will also explore in detail the effects, both positive and negative, of digital technology in relation to illustration.

Over thousands of years the idea of what illustration is has changed, especially in recent years. Illustration most likely began with someone drawing in the dirt with their finger however now illustrations are being produced for book covers, magazines, posters, websites, and so on. (Zeegen, 2009)

Over the past six or so centuries, technology has developed in ways that have changed the process of producing written and illustrative work. “It is hard to imagine a world in which every image was unique. Prior to the fifteenth century, images were not only-one-of-a-kind but rare.” (Thompson, 2003) [Online] Before the fifteenth century, all illustrated books were produced by hand, making them also very rare. (Mugnai, 2009a) This would have taken time meaning that books and illustrations would have been expensive due to the limited amounts of copies. So at this time copies of books or even the originals would have been found in select places of status such as palaces and churches. (Thompson, 2003)

During the 1400s the printing press was developed by Johannes Guttenberg resulting in the ability to reproduce thousands of identical images. However it was possible to reproduce images before this. In Europe in the 1390s woodcuts were used which then led onto etching and engraving in the middle ages. Some examples of etching are the illustrations by H.K. Browne for Charles Dickens’ novels. (Fig. 1) By the nineteenth century artists were finding ways to add colour into their prints. Books were now becoming easier and quicker to produce and hence costs were reduced rapidly. (Kreis, 2004) This also meant that individual people could then own a copy of a book rather than having to go to other places to look at or be read to from one.

Once methods of printing had been invented there were less hand-drawn books being produced. By the end of the 18th century lithography was invented but this was soon replaced by the end of the 19th century with “photomechanical processes that made possible the reproduction of a wide variety of painting and drawing techniques.” (Columbia University Press, 2007) [Online] The 19th century saw the development of the Golden Age of the Victorian Illustration and also the beginning of the Golden Age of Illustration in America. This period saw a rise in printed book and magazine illustration due to the developments in printing technology. Illustrators from this time were inspired by pre-Raphaelite art, Japanese colour prints and art nouveau style. (Wigan, 2009)

After the two world wars illustration styles changed as illustrators were influenced by the different artistic movements of the time, such as, Pop Art and Photorealism. (Mugnai, 2009c)

In the world today methods of illustration are completely different to those of the past. Bruce Wands suggests, “Computers and the Internet have revolutionized the way people communicate and how they produce media” (Wands, 2000:p40). Styles of illustration have changed to fit the growing developments, such as more visual content is needed on websites and blogs therefore digital approaches to illustrations have increased. (Tallon, 2008)

Picasso once said, “computers are worthless. They can only give you answers.” (Zeegen, 2007b:p41) However as Picasso died in 1973 he was not alive to see the development of digital illustration. In recent years the computer has provided illustrators with an additional means in the process of creating their work.

Digital technology was the next step for illustration and has altered the nature of the discipline. “The digital revolution would take no prisoners – it was clear, adapt or die!” (Computer Arts, 2006) [Online] It was in the early 1980s that the computer began to be used for illustration. At this time computer screens could not display extensive colours and everything was displayed in a low resolution. Therefore Pixel illustration, “is arguably where the whole digital illustration shebang began” (Goldman, 2011) [Online]

Although Goldman argues that digital illustration began in the 80s he also mentions that a different kind of illustration emerged in the 1990s. Adobe Photoshop fully emerged at the beginning of the decade but in 1995 once the software had been developed “digital photo illustration was born.” (Goldman, 2011) [Online]

Soon, although there were illustrators who still preferred to produce their work by hand, less hand drawn illustrations were being used in magazines or on book covers and “images composed of squiggles and geometric shapes, courtesy of Adobe and Apple” (Stermer,2000:p30) began to appear instead.

The invention of programmes such as Photoshop meant that illustrators could edit their work digitally. For example, as Wands pointed out, illustrators could now work purely in black and white then scan their work into a computer and using digital software manipulate elements and apply colour on screen. This meant that artists no longer had to spend hours producing everything by hand and starting again when corrections were required. As well as Photoshop there was Adobe Illustrator, which allowed artists to create illustrations and enlarge them to any size due to the flexibility of such vector software. (Wands, 2000)

Photoshop and other software in theory offer more savings in relation to production. Today many comic book artists draw their work by hand but choose to add colour using digital software. In Goldman’s article he mentions another specialised software, Corel Painter. In similar ways to Photoshop this programme can be used to edit illustrations and photographs or create illustrations from scratch, however in a way that can imitate “the way that watercolour Paints behave when wet, with drips, runs and splashes.” (Goldman, 2011) [Online] This software is time saving as it is possible to produce something comparatively quickly with it, whereas to do the same by hand, for many people, would take a long time as the artist or illustrator may not have skills in a range of media and digital simulation may offer an alternative solution.

Digital technology has given those that are not confident at drawing by hand the opportunity to become illustrators. Computers have opened up new styles of illustration such as Pixel Illustration, as mentioned earlier, and Vector Art. Vector Art is an appropriate type of illustration to be used on websites as files are small in size whilst retaining clarity and are quick to download. Vector illustrations can also be reproduced at any scale without losing clarity and sharpness. Artists usually use photos or hand drawn materials as a template to draw around using digital software. (Goldman, 2011)

However, even though digital technology has become popular in relation to illustration, this does not mean that all illustration has to be entirely digital. Since the development of digital technology there has been a rise in multimedia art. This is where more than one type of media is used within an artwork for example painting, print and photography, and now more recently, digital images. This style of art was fairly popular in the 1990s where technological advancements were giving illustrators and designers new methods to experiment with. (Mèredieu, 2003)

Dave McKean is an example of an illustrator that uses a multimedia approach in his work. He has made many illustrations for book covers, CD covers and graphic novels. He has become widely known for his work with the writer, Neil Gaiman. McKean uses the computer to layer his multimedia compositions, a lot of which are often made by hand. He has a fairly positive opinion about the use of digital technology when producing illustrations. He has suggested that with a computer there is “obviously incredible control” (Miller, 2004) [Online] and it is a good way of layering images no matter what the media; digital or handmade work. McKean is a skilled draughtsman so combines traditional practices with the flexibility offered by digital software. (Fig.2)

His main negative view of digital technology is not one that really relates to illustration work but only that people end up spending most of their time sitting in front of a computer. He also says that many people assume that it is possible to use digital software to edit photographs to get the required affect, however depending on the image this is not always possible.

Despite McKean having positive views on digital technology he believes that illustration is in trouble. “I’m sure this is just the computer’s honeymoon period, but in the meantime, illustrators are having a tough time getting work.” (Miller, 2004) [Online]

Although digital technology has its positive aspects there are other people who have negative views on such developments. Roger Parker believes “recent advances in computer imaging are blurring the line between photos and illustrations”. (Parker, 1998:p93) Caplin and Banks tell us to “forget the ‘photograph’. Nowadays it is just another word for an image. All images are images, however they are produced.” (2003:p6) Françoise Holtz-Bonneau points out that digital images produced on a computer are either overly geometric or they are “excessively realistic in an all too perfect way”. (Mèredieu, 2003:p109) Rick Poynor argues that illustration generated using a computer has become “predictable and trite”. (1999) [Online] Many people have learnt how to use digital methods to produce illustrations, which after a while have become similar and clichéd.

As now it is not essential to be able to draw to be able to produce illustrations, Milton Glaser argues that the invention of computers has made illustrators unnecessary. (Arisman, 2000) If people can produce their own illustrations easily then they will not need to hire illustrators to do this for them. Karl Marx predicted a society where there would not be any professional artists as all people would be artists. “The particular way in which art is expanding and becoming diluted at present” would not please Marx, however he did foresee the possibility of these things occurring such as the blurring of the boundaries of the disciplines. (Mèredieu, 2003:p222)

“Anyone with a computer and a printer now has an artist’s studio, photography studio, film studio, printing press, and laboratory on their desk.” (Herriott, 2009:p6) Although this was said as a positive response to the advancements of technology, it backs up Marx’s view that it is possible that all men will be artists. Everyone will have access to technology that gives them the ability to make their own illustrations, which “makes illustrators unnecessary”. (Arisman, 2000:p55)

Neil Churcher writes about Marion Deuchars, a tutor from the Royal College of Art, in an article saying that she believes that drawing by hand, for example into a sketchbook, shows that the illustrator has design skills. However she thinks that computer aided design has lessened this importance as now it appears the most important thing is digital visualisation. Churcher refers to the graphic designer, Phil Carter, who says that “drawing is a skill that is sadly being lost”. (Churcher, 2002) [Online]

Steven Heller writes in his essay, The End of Illustration, that people are digitally changing aspects of others art works without their permission. (Heller, 2000) Therefore some artists have “willingly offered their pictures, carefully crafted over a career of individual commissions, to be used and misused… altered beyond recognition on attribution.” (Stermer, 2000:p30)

Milton Glaser has written about how he was once approached about a business plan, which would involve compiling a disk of illustrations that people could buy and use as they wished. So someone could buy the disk and then “use any image, for any purpose, modified as desired, combined with any other images, recoloured, reshaped, reconfigured… forever.” Illustrations, therefore, would no longer be unique. (Glaser, 1997:p258)

Glaser fears that the profession of illustration will eventually disappear especially if business plans such as these go ahead and succeed. If people are able to get their hands on such disks then the professional illustrator would no longer be needed or even wanted because, as Glaser points out, it is doubtful that clients will want to pay for illustrations when something similar could be acquired for nothing. For persisting image-makers, such as illustrators, artists and photographers, there is the risk they will not be well known, as they will just be “reduced to the level of anonymous image providers.” (Glaser, 1997:p259) If a disk such as this had ever been produced then illustrations would have become standard images that would get overused and boring. On the other hand, because of the overuse of the same illustrations again and again, people may desire new original visual approaches.

Traditionally a work of art was a unique thing as it was made only the once; there was only one copy. Nevertheless, once technology began to develop it was possible to make copies of these unique art works. The copy, however, would “lack the authenticity and aura of the original work, so be worthless.” (Hillis Miller, 1992:p20)

“That which withers in the age of mechanical reproduction is the aura of the work of art.” (Benjamin, 1936) [Online] Walter Benjamin wrote an essay in which he suggested the idea of aura in relation to artwork and the effect that mechanical reproduction had on this. By reproducing a work of art, for example, it is removing the original from its “domain of tradition”. (Benjamin, 1936) [Online] So even if the reproduction of the artwork is faultless, it is still lacking in something: “its presence in time and space”. (Benjamin, 1936) [Online] The work of art has been removed out of its original context. For example a religious painting would have an aura in the museum or church in which it is displayed, but this aura would be destroyed if it were to be used as a magazine cover as it has been removed from its original domain. Technology has also changed peoples reaction towards hand produced art because original artwork, such as a painting, was only “viewed by one person or by a few” (Benjamin, 1936) [Online] and its aura could only be appreciated by these people. However, once copies could be produced, these art works, now lacking in aura, were viewable by the public who would not value them in the same way as someone who viewed them in their original domain.

This essay was written before the digital technologies of today, as the first computers did not appear until the 1940s (Mèredieu, 2003). However Benjamin’s argument is still relevant today because it can be applied to digital technologies.

The idea of a loss of aura is evident in “photographs of photographs, photocopies of photocopies, and copies of video tapes” (Mitchell, 2004:p5) where each copy has a lower quality than the original. Matt Soar mentioned this idea of an aura: “that illustration beginning with the hand and ending with pens, brushes, or pencils has an affective quality – an aura”. (Soar, 2000:p33) He says that this quality cannot be created by digital processes such as photography and computer software.

Another example of this lack of aura are photographs of things. A photograph of an object is just that, a photograph of an object. By looking at it no one actually sees the original object, what is actually seen is “the original of a reproduction – with all the associated loss of aura.” (Rodman, 2007) [Online] Howard Rodman uses as an example the Eiffel Tower. The actual tower has an aura whereas the postcards, t-shirts and other merchandises do not have this aura.

Lucinda Rogers is an illustrator who produces everything by hand. This consists of mainly reportage drawing which involves her drawing on the spot. Deuchars says that when drawing no one can tell what the final outcome will be like, or whether it will be good, until it is finished. “You have to let it go on its own journey. What you have to do is to start without thinking.” (Churcher, 2002) [Online] With digital technology this is not possible in the same way.

Although many believe digital technology to have caused problems for illustrators and maybe even the end of illustration, Zeegen writes that before digital illustration grew in popularity, illustration was “only moments away from the final nail being hammered into the coffin.” (2010) [Online] Whereas some illustrators believed that all was not well for illustration, Zeegen (2007a) [Online] poses the question “Where did it all go right?” Therefore, digital technology has for some brought new life into the discipline, especially, as Zeegen also points out, through the growth of the Internet where “illustration has become more noticed on an increasingly global scale”. (Zeegen, 2010) [Online]

Overall there are many different opinions about digital technology and its effect on illustration. A Scottish illustrator, Bernie Reid assumes that digital illustration will begin to decline, whereas Michelle Thompson has expressed the view that she believes that both hand-rendered and digital illustration can both exist together especially as image-makers are benefitting from digital techniques within their hand produced illustrations. Peter Arkle, another illustrator, feels that there should be a growing interest in work that shows evidence of being produced by a human hand even if some of the illustration is digital as it really stands out. (Hyland and Bell, 2003)

Although digital technology may be an exciting new method and has made it easier and quicker to produce illustrations, Steven Wilson, who has done illustrations for The Guardian argues that it is “only as exciting as the ideas you have inside your head”. (Computer Arts, 2006) [Online] So illustrators are still needed to come up with the ideas for illustrations. Emily Alston, who uses digital methods, points out that “every illustrator and designer has the very same technology available to them, and if everyone uses the tools in the same way, nothing would ever stand out as different or original.” (Computer Arts, 2006) [Online]

Caplin and Banks believe that digital technology is a positive thing due to the fact that designs and illustrations can be produced faster than by hand but also they point out that “from cave painting on, image making has followed technological advancements and will continue to do so.” (2003:p7) So just as with development of the printing press, lithography and so on, digital technology is simply the next advancement of an ancient and continually evolving process.

On the whole digital technology has had a positive effect on illustration as it has brought new opportunities and methods to the field. With the development of technology, illustrations have become quicker to produce both from the reproduction point of view, with the development of the printing press and later computers; and also in producing the original image, thanks to digital software. There are, on the other hand, negative view points about digital technology as some artists fear that the more traditional methods will be abandoned and that the profession of illustrators will slowly decline because of the ability of everyone being able to produce or copy others work using software available to all. Overall, every time that technology advances, illustration is able to adapt to the new methods of producing, whilst still being able to integrate traditional methods. Therefore, digital technology is the next step in the continually evolving creative activity known as illustration.

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Fig. 1

Browne, H. (1849) My Musical Breakfast [Online]. Available from http://upload.wikimedia.org/wikipedia/en/thumb/4/4f/Pickwick_papers27.jpg/220px-Pickwick_papers27.jpg [Accessed: 16th November 2011]

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Fig. 2

McKean, D. (2008) Big Fat Duck Cookbook Sample 8 [Online]. Available from http://www.mckean-art.co.uk/ [Accessed: 16th November 2011]

References

Arisman, M. (2000) Toward a Holistic Procession: An Interview with Milton Glaser In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.53-57

Benjamin, W. (1936) The Work of Art in the Age of Mechanical Reproduction Translated by A. Blenden (2005) [Online]. Available from http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm [Accessed: 1st November 2011]

Caplin, S. and Banks, A. (2003) The Complete Guide to Digital Illustration Lewes, ILEX

Churcher, N. (2002) Drawing Out Ideas [Online]. Available from http://www.lucindarogers.co.uk/design-week.html [Accessed: 13th November 2011]

Columbia University Press. (2007) Illustration [Online]. Available from http://www.infoplease.com/ce6/ent/A0824994.html [Accessed: 30th October 2011]

Computer Arts. (2006) Digital Illustration [Online]. Available from http://www.computerarts.co.uk/features/digital-illustration [Accessed: 11th November 2011]

Glaser, M. (1997) The End of Illustration (Or the War is Over, Part 2) In: Heller, S. and Finamore, M (eds.) Design Culture: An Anthology of Writing from the Aiga Journal of Graphic Design New York, Allworth Press

Goldman, R. (2011) Digital Art: Explore Illustration [Online]. Available from http://www.streetdirectory.com/travel_guide/114366/programming/digital_art_explore_illustration.html [Accessed: 31st October 2011]

Heller, S. (2000) The End of Illustration In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.23-28

Herriott, L. (ed.) (2009) 500 Digital Illustration Hints, Tips and Techniques Hove, RotoVision

Hillis Miller, J. (1992) Illustration London, Reaktion Books Limited

Hyland, A. and Bell, R. (2003) Hand to Eye: Contemporary Illustration London, Laurence King

Kreis, S. (2004) The Printing Press [Online]. Available from http://www.historyguide.org/intellect/press.html [Accessed: 30th October 2011]

de Mèredieu, F.(2003) Digital and Video Art Translated by R. Elliott (2005) Edinburgh, Chambers Harrap Publishers Ltd

Miller, J. (2004) Dave McKean: Dark Digital Art [Online] Available from http://www.bulletsofautumn.com/mckean-art/readings/Dark_digital_art_2004.html [Accessed: 9th November 2011]

Mitchell, W J. (2004) The Reconfigured Eye: Visual Truth in the Post-Photographic Era Cambridge, Massachusetts Institute of Technology

Mugnai, F. (2009a) A Brief History of Illustration (Part I) [Online]. Available from http://blogof.francescomugnai.com/2009/11/a-brief-history-of-illustration-part-i/ [Accessed: 2nd November 2011]

Mugnai, F. (2009c) A Brief History of Illustration (Part III) [Online]. Available from http://blogof.francescomugnai.com/2009/11/a-brief-history-of-illustration-part-iii/ [Accessed: 2nd November 2011]

Parker, R. (1998) Looking Good in Print 4th Ed., Arizona, The Coriolis Group Inc

Poynor, R. (1999) Illustrate This [Online]. Available from http://www.frieze.com/issue/article/illustrate_this/ [Accessed: 9th November 2011]

Rodman, H (2007) Authorship in the Digital Age In: August, J. Authorship in the Digital Age [Online]. Available from http://johnaugust.com/2007/authorship-in-the-digital-age [Accessed: 31st October]

Soar, M. (2000) It Begins with “Ill” and Ends With “Digital”:The Riddle of Illustration’s Declining Fortunes In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.32-35

Stermer, D. (2000) What the Hell Happened to Illustration? In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.29-31

Tallon, K. (2008) Digital Fashion Illustration with Photoshop and Illustrator London, Anova Books Company Ltd

Thompson, W. (2003) The Printed Image in the West: History and Techniques [Online]. Available from http://www.metmuseum.org/toah/hd/prnt/hd_prnt.htm [Accessed: 30th October 2011]

Wands, B. (2000) The Influence of Computers and the Internet on Illustration In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.40-47

Wigan, M. (2009) The Visual Dictionary of Illustration London, AVA Publishing SA

Zeegen, L. (2007a) Illustration Renaissance [Online]. Available from http://computerarts.co.uk/features/illustration-renaissance [Accessed: 11th November 2011]

Zeegen, L. (2007b) Secrets of Digital Illustration: a Master Class in Commercial Image Making Hove, RotaVision SA

Zeegen, L. (2009) What is Illustration? Hove, RotoVision SA

Zeegen, L. (2010) A Decade of Illustration [Online]. Available from http://www.computerarts.co.uk/features/decade-illustration [Accessed: 11th November 2011]

Secondary Resources

Ascot, R. and Shanken, E. (2003) Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness Berkley, University of California Press

Grau, O. (2003) Visual Art: From Illusion to Immersion Cambridge, Massachusetts Institute of Technology

Heller, S. (2004) Ode to Illustration [Online]. Available from http://www.aiga.org/ode-to-illustration/ [Accessed: 24th October 2011]

Male, A. (2007) Illustration: A Theoretical and Contextual Perspective Lausanne, AVA Publishing

Mugnai, F. (2009b) A Brief History of Illustration (Part II) [Online]. Available from http://blogof.francescomugnai.com/2009/11/a-brief-history-of-illustration-part-ii/ [Accessed: 2nd November 2011]

Mugnai, F. (2009d) A Brief History of Illustration (Part IV) [Online]. Available from http://blogof.francescomugnai.com/2009/12/a-brief-history-of-illustration-part-iv/ [Accessed: 2nd November 2011]

Mugnai, F. (2009e) A Brief History of Illustration (Final) [Online]. Available from http://blogof.francescomugnai.com/2009/12/a-brief-history-of-illustration-final/ [Accessed: 2nd November 2011]

Triggs, T. (2000) What am I? In: Heller, S. and Arisman, M. (eds.) The Education of an Illustrator New York, Allworth Press. P.49

Wood, F. (2002) China: The Invention of Printing [Online]. Available from http://www.fathom.com/feature/122327/index.html [Accessed: 30th October 2011]

White Space is Important

Give a child a blank piece of paper and some crayons, and they are likely to colour-in the entire page. Unfortunately this instinct remains with many people as they enter adulthood, however in the design world it is a big no-no. In order for design to function it is equally important to look at what is not there as it is what is there. This is what the art and design world calls white space (or negative space). Without it most designs would be rendered useless.

It may seem silly to spend so much energy ensuring the balance of white space is correct, however if designers did not take this into consideration magazines would become illegible, posters confusing and indecipherable, leaflets a complete waste of time etc. Occasionally the concept of white space is abused with the purpose of portraying a particular message, however when legible typography is concerned, white space is a must.

Typography, from a graphic design perspective, became highly regarded after the emergence of the 1950s art movement, Swiss Style. Noted for its functional characteristics, it soon developed into the international typographical style.

Swiss typographer Emil Ruder (1914-70) taught his students the importance of using a grid, often asymmetrical, when placing typography into a design. Careful positioning of typefaces and other elements – including white space – is essential to the overall clarity of the final outcome.

“The typographer is familiar with white as a value in design…”
-Emil Ruder

For those struggling to grasp the concept of white space, the following citation from an ancient Chinese philosopher explains the importance. Although written centuries before it was relevant, this quote just about sums it up:

“From clay, pots are made, but it is the emptiness inside them that makes the essence of the pot. Walls with windows and doors form the house, but it is the emptiness between them that makes the essence of the house. The principle: the material contains usefulness, the immaterial imparts essence.”
-Lao-Tse

Keep this in mind when you are working on designs and you are not likely to go wrong. A designer’s job is often to get a message across through a balance of art work and typography. Do not let an aversion to white space ruin your work.

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The Graffiti Issue

Writing and drawing on walls is nothing new; it dates back to prehistoric times when cavemen invented the first form of visual/written communication. Nowadays there is a completely different stance on this form of expression – graffiti.

“Graffiti” means writing, drawing or scratching on a wall or public area, a custom that has been forbidden by the government. One of the main purposes of this practice is to state “I was here” by tagging a personal symbol or phrase; somewhat similar to animals urinating on objects to state their territory. These days it is seen as an act of vandalism and it is not unusual to see industrial buildings covered in colourful spray paint. Graffiti artists tend to target dark, secluded areas, for instance alley ways and places that youths tend to congregate.

Presumed to be a young person thing, graffiti is used to intimidate the authorities attempting to control teenagers, causing them to rebel and express themselves in this forbidden manner. Although it is disrespectful to private properties, the artists/taggers are undeterred especially as they can remain completely anonymous.

The introduction of the hip-hop scene at the beginning of the 1970s influenced the rise in graffiti artists, thus causing this vandalism to be associated with loud, noisy music, protestations and youngsters causing trouble. Graffiti is essentially a crime, however in recent years it has become an element of cultural appropriation often used by artists and designers when targeting audiences of a particular age group, i.e. teenagers. It is here that the definition of graffiti begins to blur.

Some may argue that graffiti has become an art form, but is it still entitled to have that name if it is produced for a commercial purpose? After all it is no longer illegal if it is being used to advertise a company or decorate a nightclub or some such.

Most people will have heard of the English graffiti activist Banksy, who has yet to be identified. He paints images with a political and social message onto public walls and visible surfaces. Many of his creations have been removed or destroyed due to the illegal choice of canvas for his detailed stencil paintings. Those that have not been taken down by unimpressed communities have ended up being sold for tens of thousands of pounds.This surely legalises the “vandalism” turning it into street art and dismissing the term graffiti? There have also been exhibitions of Banksy’s works, which after being taken away from their original location defeats their initial purpose and turns them into a commodity rather than a political statement.

It would be possible to argue for hours over what is graffiti and what is not. Entire books could be written on the subject without forming a conclusion. What it comes down to is personal opinion. Depending on the generation people were bought up in, their backgrounds and culture, graffiti means something different to everyone.

Instead of trying to find an answer, let’s play a game. Look at the following photographs and decide what is graffiti and what is art. There are no right or wrong answers, so everyone is a winner!

Ready? Graffiti or art. Discuss.

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Essay Resources

As part of my Graphic Design degree I had to write four essays (not including dissertation and proposals). In some ways I enjoyed writing these as it gave me the opportunity to learn new things. My essays varied on subjects from Bauhaus and illustration to sustainable design.

For those studying the same subject, or thinking of taking it up, I thought I would share with you a few of the books I bought to help me with my writing.

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Clean New World: Culture, Politics and Graphic Design

By Maud Lavin

This book is great for research into political aspects of graphic design. Lavin reveals the political influence on design from democracy to anti-Nazi propaganda. There are also chapters that focus on women designers and their contemporary activist work.

 

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Digital and Video Art
by Florence de Mèredieu

I purchased this book with the hope that it would help me to argue whether graphic design counts as an art form. It had a few helpful quotes and prompted me to research further in to particular designers and theorists. However it mostly focuses on computer graphics rather than graphic design or digital illustration.

 

 

 

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A Designer’s Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need
by Jennifer Visocky O’Grady and Ken O’Grady

It was recommended by my tutor that I buy this book, not for essay writing, but for help with research. It provides a step -by-step guide about how to go about seeking the information you need. This is particularly helpful when you are tasked with writing your own brief for a project – something I had to do in my final year, and many designers have to do during their careers.

 

 

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British Posters: Advertising, Art & Activism
by Catherine Flood

I recommend this book for anyone interested in poster design regardless of whether or not you have an essay to write. It contains a vast selection of British posters from the V&A collection from 1945 through to the present day. It covers various advertising companies and countercultural groups, including the “Keep Britain Tidy” campaign, hand-printed punk posters, public art projects and the more recent political advertisements.

 

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Graphic Style: From Victorian to New Century
by Steven Heller and Seymour Chwast

Finally, if you’re looking for information about different styles of graphic design then this is the book you need. Admittedly there is not a lot you can quote, however it gives enough information to help you further your research. Beginning with the typical styles of pre-war graphic design, Heller and Chwast talk you through every art movement and development until the digital design of the 2000s. Accompanied by plenty of relevant images, this book provides a great insight into the changes and directions that graphic design has taken.

Naturally, I used hundreds more books and websites in my bibliographies, but these were a few of my favourites. I hope you also find them interesting whether as essay resources or a source of personal enjoyment.